![]() ![]() While it doesn’t start off strong thanks to the player doing more reading than playing – and not just AI interactions, but manual-like explanations (table of contents and all) – it’s what happens later on and the presentation of it all that really makes itself captivating once you’re past the starting area. The game doesn’t come with a manual, so it gives it to you as a “tutorial”. The enemies in the beginning are mostly just punching bags for you to get used to the mechanics of everything involved with the game, and while it doesn’t take particularly long to get the hang of it when you’re a hands on type of person, the text menus that pop elaborating on the UI, how to go about battling or initiating certain actions and so forth tend to be a bit much. I Am Setsuna starts you off in a mostly empty forest where you’re introduced to your main character and the battle system. ![]() I Am Setsuna not only brings us back to a time where RPGs were at their best thanks to their deep worlds, battle systems, and innocent art styles, but brings with it a reimagining to a forgotten style of gameplay that feels fantastic to have back in a modern take. ![]() I Am Setsuna brings us back to the 90’s at a time when Final Fantasy, Chrono Trigger, Parasite Eve, and a slew of other Square titles were pushing a new wave of gameplay with their Active Time Battle systems – ATB for short – where you could attack at any given point once a meter was filled rather than wait your turn in a chess-like fashion like traditional RPGs. Sometimes, however, you want to go back to basics and back to a time that makes you fall in love with the genre all over again and elicits strong feelings of nostalgia and purity that may have faded over time as we’ve grown. The RPG genre has come a long way, stepping away from the linearity and turn-based tradition and heading more towards an open-world and free-form combat in a flashy hack-n-slash fashion. There are certain mechanics that evolve so much over time throughout all genres that we tend to forget how things once were when they became innovative for their time. We look back on the vast history of video games and how far we’ve come, what’s changed and what hasn’t, for better or for worse. ![]()
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